Build Once, Serve Many: How to Stop Reinventing the Website

Time: April 9, 11:00 am – 12:00 pm

Speakers: Jillian Kuhn

Redesigning a one-off website for every unit is costly, time-intensive, and inconsistent. Instead, shifting to a “build once, serve many” approach delivers sites that are sustainable and affordable – making your leadership, web team, site owners, and end users happy! We’ll share the story of how Duke University is embracing centralized web solutions, the challenges we’ve faced, and the lessons learned that you can take back to your institution.

Modular Architecture for Web Applications

Time: April 10, 11:00 am – 12:00 pm

Speakers: Mikael Arvola

Our new standards and guidelines for developing web applications at the Graduate College. We’ll talk about system-level architecture as well as design choices for individual parts, and the reasoning behind each. The whole stack from server to user interface will be covered. While most of the presentation is not specific to individual technologies, examples are from our applications using SQL Server, .NET Core C#, and Vue.js.

Intersectionality of Design and Accessibility Conformance

Time: April 4, 2:45 pm – 3:45 pm

Speaker: Matthew Luken

Join Matthew Luken of Deque Systems for an interactive session on the intersectionality of design practices and accessibility conformance. In digital accessibility, his research has found that 67% of defects can be reduced within the design discipline. Luken will help us explore where designers can make meaningful investments in ensuring their designs are accessible and how designers can help to reduce accessibility defects through the rest of the development and testing cycles. This session will provide examples and information usable for designers at any level of their careers. There will be a question and answer period as well; please bring your questions.

Building Effective User Interfaces: A Figma Walkthrough & Design System Setup

Time: April 3, 11:00 am – 12:00 pm

Speaker: Courtney Fleeger

Join a step-by-step walkthrough on how to leverage Figma, a collaborative tool for interface design, to bring your UI concepts to life. Designed for both beginners and those experienced with Figma, you will learn more about:

  • Figma’s community and user interface
  • Figma’s core features like variables, variants, and auto layout
  • The difference between designer and developer modes
  • How to create responsive prototypes within Figma
  • How to set up your own sharable components

This session is ideal for designers, developers, and product teams aiming to enhance their UI design process and establish a strong foundation in design systems.

People who design using social media as a guide are missing key facts about graphic design

Time: April 3, 9:45 am – 10:45 am

Speaker: Rodrick Whetstone

People who design using social media as a guide are missing key facts about graphic design. Those facts are the subtle nuances that make a design or a logo good versus great. For example, a subtle nuance like when to use a serif font versus a san serif font. That’s important because fonts have different voices and convey many meanings, feelings, and emotions. Social media is great at supplying a plethora of information. However, learning the tenets of graphic design such as contrast, balance, emphasis, proportion, hierarchy, repetition, rhythm, pattern, white space, movement, variety, and unity fill in the blanks greatly where social media lacks.

Web Con
Email: uofiwebcon@illinois.edu
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