What Dungeons & Dragons Taught Me about UX Design

Speaker: Kelly Delahanty

After DM-ing my first Dungeons & Dragons campaign, I realized that running a usability test and running a D&D session had a lot in common: you do a lot of perpetration, figure out how to schedule around multiple busy people’s schedules, ask people to complete different tasks, and then have to sit back and resist the urge to jump in with the solution as they hopefully don’t accidentally set everything on fire. All this can be a lot to deal with, but I’ve got some tips make your UX process – and your adventure – less stressful.

Event Timeslots (1)

Day 1 Sessions
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This session will provide tips make your UX process - and your adventure - less stressful.
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